Noldor Munitions (Arrow Towers, and Trebuchet get Upgrades on Fortress) Valar Fortress-Teleri Builder, Heros, Eagles of Manwe Well of Mandos- Healing/Reviving of units Sindar Sentry Tower-Shoots at nearby enemies Noldor Forge-(1)Heavy Armor (2)Forged Blades Palace of Finarfin-(1)Noldor Swordsmen (2)Noldor Archers, Noldor Lancer Sanctum of Manwe-(2)Vanyar warriors, Vanyar Horse Archers (3)Maia Vanguards Teleri Barracks-(1)Sindar Axemen, Sindar Archers (2)Falamari Spearmen, Shipwright-Teleri Warship, Teleri Storm Ship, Teleri Transport, Legolas (Sindar elf, and prince of Mirkwood)Ĭeleborn (Sindar Lord form Lorien, and Doriath) Also dominate units for mid to the end of the game (Made by me, with help from Solid 4) Prefs now default to messages displayed in Term 1 and auto_more on (for new characters - existing characters need to modify their own options).VALAR: (During the ages) They are good for any era, they have powers to summon the gods.B = attack/move towards nearest enemy (functional but needs tuning).Y now sends 'y' - useful for 'y'/'n' prompts.Substitute 10x14 font for 8x12 for zoom.'B' key rests if no monsters nearby (fixed: move NW bug).Keys now repeat (direction keys and auto attack 'B' key).Fixed string text_dims re multi-line strings. Added L_KEY shift, made shifted directions run (experimentally). Added some NDS informative messages (B key).Touch action on release instead of press. Redefine user buttons (top-right 4) by scrubbing them! Saved to file.Fixed button-garbling problem when leaving help.Initial support for fully configurable buttons/keys on the fly.Spells listed automatically when casting. Fixed direction pad being duplicated due to save/restore of user buttons.Turned off skipping game button for keys that have a user button.Might need to delete BUTTONS.DEF in faangband/nds dir. Fixed problems with button names/loading/saving.When a button is touched, no term mouse event will be generated.Minor eye-candy (scroll windows during switching).Keypad cardinal directions now send arrow keys (allow moving in menus that have digit accelerators).Buttons now double-buffered (prep for user moveable buttons).Suggested options - auto_more, center_player.It is possible to ignore the other dungeons and head straight for Angband, but there's a heavy price to pay. The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian. At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess) be summoned. There are multiple dungeons (five, to be precise). There are multiple towns, small and large, spread throughout the wilderness. Different races also have significantly different starting conditions. Dwarves as a whole tend to have better Intelligence than Wisdom the reverse is true for (most) Elves and Hobbits. The game is a variant of Oangband (based on Oangband 0.7.0), which in turn is a variant of Angband.ĭifferent from Oangband, there are new varieties of Elves, Dwarves and Men. FAangband, also known as First Age Angband, is a DS homebrew roguelike RPG.